Use VSCode Timeline/Local File History feature to prevent accidental file deletion.Resolve the problem that Copilot suggestions are not accepted in VSCode Markdown files.How to use Github Copilot and shortcuts.Nginx Configuring WebSocket Reverse Proxy.How to Use Nginx to Host a Static File Server.Nginx configuration with Node.js reverse proxy.MySQL Common Commands and Common Statements Quick Search.Understanding Character Set and Sorting Rules in MySQL.Convert audio and video formats with ffmpeg.Merging audio and video files with ffmpeg.Using Docker on Silicon chip (M1/M2) Mac computers.How to keep the ssh connection open (Broken pipe).Enable Google Authenticator for two-factor authentication (2FA / MFA) in CentOS 7.How to compress and uncompress files in a Linux environment. How to change the time zone in Linux (Ubuntu, Debian, CentOS 7).GIT: Use different config (git username / gmail or ssh keys) in different projects.But there’s a possibility that there could be hundreds, if not thousands of low-cost AUv3 plugins ported to Apple Silicon (M1 series and beyond) by the end of 2021. We’re currently working to learn as much as we can to help other developers support the M1 chip. This means you’ll be able run these iOS AUv3 as plugins with even more hosts, not just Logic Pro and GarageBand. This possibility is also catalysing other mainstream DAW manufacturers to explore AUv3 support. After all, we’re musicians too - musicians who just happen to code and love creating instruments. It believes in this cross-platform synergy. Moog has also stated that it wants to make Mac apps free for those who bought the iOS versions. I envision a user being able to start a song on a bus or subway, then go to their home studio and finish the song using Synth One as a plugin in Logic. However, there is a growing number of developers who see the opportunity to provide a brighter future to musicians.įor example, I’m a co-creator of the popular iOS synthesizer, AudioKit Synth One. Some loopholes allow developers to charge users again if they’d like the Mac versions of their iOS apps. Apple is encouraging developers to make their M1 versions free to people who have already purchased their iOS apps. And that’s incredibly good for musicians and M1 support in the future.įor many developers the extra effort, costs, and support will not bring much in the way of extra revenue in the near future. The good news is that music production developers do it for the love - the joy of seeing someone create music that might not otherwise exist. And, the majority of new iOS developers don’t even make enough to cover the $100 yearly fee Apple charges to allow apps to be published to the App Store. The very best-selling apps you see in the charts might only be making a few dollars a day after Apple’s cut and taxes. That’s right: Top 20 out of millions of apps. Here’s a stat that may shock many: you only have to sell about four copies of an app in 24 hours to have a Top 20 Paid iPad app in the ‘Music’ category in the UK right now. The days of common folks making millions are long gone. This can be a real challenge for indie developers. First, developers will need to buy the new hardware. However, porting AUv3 plugins from iOS hosts to supported desktop hosts like Logic and GarageBand requires additional code and testing, which can take months for a complex app.īesides the technical challenges, there are also financial concerns for developers. Many iOS developers will be able to make their music apps run standalone on the new Macs in a matter of days. With the M1 chip this can become easier - depending on the app. There could be tens of thousands of lines of code that need to be re-engineered! Often this is the largest part of an app’s code base. However, porting an app to the desktop can require a developer to completely start over with the UI/UX code. It’s true that Mac and iOS apps do share some backend code. Historically, porting an iOS app to Mac hasn’t exactly been a cakewalk. Many engineers and developers are currently discovering these things right alongside the users. For example, DAW hosts like Logic didn’t handle AUv3 plugins the same way. However, once the real machines came along, technologies didn’t always match up. Apple allowed developers to buy “dev machines” that emulated the M1 chips before the new hardware came out.
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